Book Review: Two Serpents Rise

Unwarning: Despite this being the second book in the Craft Sequence, there are no characters from the first book in this one, or plot spoilers, so you’re perfectly fine reading the review–and the book–if you’ve not read the first one yet.


From Amazon:

In Two Serpents Rise by Max Gladstone, shadow demons plague the city reservoir, and Red King Consolidated has sent in Caleb Altemoc–casual gambler and professional risk manager–to cleanse the water for the sixteen million people of Dresediel Lex. At the scene of the crime, Caleb finds an alluring and clever cliff runner, Crazy Mal, who easily outpaces him.

But Caleb has more than the demon infestation, Mal, or job security to worry about when he discovers that his father–the last priest of the old gods and leader of the True Quechal terrorists–has broken into his home and is wanted in connection to the attacks on the water supply.
From the beginning, Caleb and Mal are bound by lust, Craft, and chance, as both play a dangerous game where gods and people are pawns. They sleep on water, they dance in fire…and all the while the Twin Serpents slumbering beneath the earth are stirring, and they are hungry.

Two Serpents Rise overcame many of the issues I had with Three Parts Dead, the first book in the Craft Sequence, with only a single change: Instead of trying to fully use half a dozen viewpoint characters, Two Serpents Rise limits itself to one, with a few other characters getting supporting viewpoints near the end of the novel. I felt that this really streamlined the reading experience, because it gave us a lot less character overhead we had to get to know. It also lowered the immersion time at the beginning of the novel—no skipping around just as you’re starting to get accustomed to the person whose head you are inside. I really liked the change, especially for the length of book that Gladstone writes.

But that doesn’t mean that the other characters are simple shoved to the side and undeveloped. The cast here, while perhaps not quite as brilliantly varied as the first novel, still rises to a level above that of most other books. Our main characters this time include a gambling addicted yet risk averse man, his father, who is the last of an ancient sect of sacrificial priests, his best work friend and her slightly crazy artist girlfriend, his undead skeleton boss, and his crush, who happens to have some very interesting secrets up her sleeve that I don’t want to spoil for you.

And they’re all vividly developed and quite well done. Gladstone had to do a lot of heavy lifting here, as this novel has no characters in common with the first one, and so he has to introduce us to his all-new cast and get us familiar with them, something he does with grace and precision.

The uses and ways of the craft are different here as well, and the magic and the world of gods and demons, dragonfly transports and flying houses, might as well be a character in and of itself, one which shares little with the first book, but just enough that we have a grounding in the magic and not quite as much reintroduction is needed. Gladstone continues to take the approach of knowing what all of the rules of his system are, but not revealing them all to us, giving it an interesting feel that I’m still not entirely comfortable with, but can definitely accept and know is pretty darn cool.

Thanks largely to the single main viewpoint character, the plot of the novel is even more interesting than that of the first book, and I found myself devouring the pages during lunch breaks to try to read more of this amazing book. The stakes are suitably high, and by the end, I was on the edge of my seat. The climax was satisfying, as long as I accept that there will always be another aspect of this magic system that I don’t fully understand, though I was also a little disappointed that we didn’t have as many twists and character based surprises as the first one, but again, that is a minor complaint.

In summary, Two Serpents Rise is a worthy successor—but not direct sequel—to Three Parts Dead, and I thoroughly enjoyed reading it thanks in large part, I think, to its restricted focus on a single viewpoint character which streamlined the plot and made it considerably easier to understand in 350 pages, and Gladstone somehow managed to do this without sacrificing the coolness, diversity, and depth of his cast. While the conclusion is not quite as twisty and exciting as the first novel, it’s still very satisfying and wraps up the threads started in this one, leaving me excited and wondering where Gladstone is going to go with the third novel. A solid Four of Five stars, and I’m looking forward to starting Full Fathom Five on my lunch break today.

Max Gladstone.



Book Review: Three Parts Dead


From Goodreads:

A god has died, and it’s up to Tara, first-year associate in the international necromantic firm of Kelethres, Albrecht, and Ao, to bring Him back to life before His city falls apart.

Her client is Kos, recently deceased fire god of the city of Alt Coulumb. Without Him, the metropolis’s steam generators will shut down, its trains will cease running, and its four million citizens will riot.

Tara’s job: resurrect Kos before chaos sets in. Her only help: Abelard, a chain-smoking priest of the dead god, who’s having an understandable crisis of faith.

When Tara and Abelard discover that Kos was murdered, they have to make a case in Alt Coulumb’s courts—and their quest for the truth endangers their partnership, their lives, and Alt Coulumb’s slim hope of survival.

“An author’s ability to solve conflict satisfactorily with magic is directly proportional to how well the reader understands said magic.” — Brandon Sanderson

Three Parts dead could have benefitted from a bit more reader understanding of the magic system, before it was used to solve all of the problems. I spent large parts of the book being intrigued by the magic, but never quite getting enough explanation of how it works, and what it really can and cannot do, to satisfy me. I’m fine with vague magic not explained to the reader when it’s not used for many of the various plot events, such as in The Lord of the Rings, or A Song of Ice and Fire. But here, the Craft, as it is called, is one of the only tools the main characters use for solving their problems.

That’s not to say it’s a bad magic system, though. It seems, from the hurried glimpses we caught of it, to be internally consistent and intricately cool. I’m fully expecting to learn more about it in the future volumes in the series, and I hope that, once the rules are more defined, I will even come to enjoy the system. I just felt like the book wasn’t long enough for all the complexity we were supposed to get from it.

The plot is really cool, and I enjoyed how it was handled, with lots of twists and turns and unexpected happenings. And it felt very much like the bad guys were moving during the book, instead of having their plans set before the book began. This is a feeling that I don’t get from a lot of other books. There are several times where a scene happens, and we think it’s the climax of some kind of plot, but instead, turns out just to be another machination… I found this sense really cool, even though I can’t describe it properly. Perhaps the best description I can give is that the reaction scenes were also action scenes.

The characters in the book are an incredibly diverse cast of interesting people, not only in their physical makeup, but also their professions. Our main character is a disgraced student of the Craft school, trying to get a job with an imperious boss who is immortal. Her encounters include her old school teacher, a shape-shifting gargoyle, a bumbling underpriest with a smoking problem, a vampire, and a street-girl always searching for her next high—which she gets by either turning into an extension of the justice system of the city or having a vampire drink her blood.

The characters are incredible. The world-building is off the charts, and the magic system has so many cool intricacies.

I just felt like it was too much for the few pages the story fit into. This is one problem I’m really hoping will be fixed as we go along, now that we’ve had an introduction to the world, and I’m really excited about the later books.

The plot itself is really cool, and the climax was understandable, which surprised me in a good way. Everything is explained really well, though many of the events that happened I did not know were possible until they happened, giving it a slight Deus Ex Machina feel in places. Despite that, it had enough twists and turns to keep me suitably engaged, and I thoroughly enjoyed it.

In summary, Three Parts Dead is too short, and tries to cram too much really cool worldbuilding, characters, and intricate magic into its pages, but the parts that do come through are brilliantly done, and I’m excited to get more in this world in the reminder of the books, which I am going to be starting this afternoon. With the fourth book coming out soon after this review, now’s a great time to catch up on this series, and I give the first book a solid four of five stars for its really cool ending.

Max Gladstone’s website.